# Moonhead

## The Shattering
A comet drove into the Moon and broke it apart. The shards fell toward the world,
and the night lost nearly all its light.

## The Long Dark
What was left of the Moon could no longer hold back the dark. The shards, scattered
by wind and water, learned a new habit: they drank the light of day and breathed it
back out at night.

## The Mutation
That borrowed light did not stay in the sky. It seeped into soil and root and blood.
Flora and fauna twisted into luminous, hungry things, most awake when the shards
glowed. Settlements emptied. The map of the living shrank. <!-- DRAFT: name this
condition/energy "Vael" once confirmed. -->

## The Forming
Three shards, swept together, fused into a small moon, and the pressed-together
energy woke. It rolled without aim until it found clothes by a river, took a body
to fit them, and learned that a head can be thrown, and a body can carry on without it.

## The Whispers
The other shards call. Gather them, the whispers say. Become whole. Remember what
you were.

## The People
Not everything that breathed the old air survived the dark, but some did. Scattered
and dwindling, the last people keep to the thin hours of daylight and go to ground
when the shards begin to glow. Moonhead meets them on the road, guarded, hungry, and
fewer each time. They do not flee the little moon; in its light they remember a sky
they have not stood beneath in a long while. Their plight is the argument the
whispers never have to make aloud: restore the Moon, and the night stops hunting them.
<!-- DRAFT: keep the humans generic for now: a tribe, a lone vagabond, a single
holdout settlement, etc. Decide their form before this ships. -->

## The Familiar
But the dark grew its own life, and some of it walks beside Moonhead now. Among the
luminous, hungry things are a few that learned to travel with the little moon rather
than toward it: creatures that only Vael keeps alive, that could never have existed
had the Moon stayed whole. They are strange, and they are kin. To save the people is
to unmake the very world that made these companions, and perhaps the self that
woke inside this little moon. <!-- Author: confirm Vael/Omun naming before this ships. -->

## The Last Shard
The journey ends where the whispers always pointed: one shard remains, and with it,
wholeness. Take it in, and Moonhead becomes the Moon again, the steady light hung
over the world, the old order returning. <!-- DRAFT --> But the world has grown
around the wound. There is no path that keeps everything. Moonhead must choose what
the dawn costs.

## To Become Whole
Moonhead assimilates the last shard and rises, slow and bright, into the night.
Glow by glow the borrowed light drains out of the world; the moonborn dim and fall
still (the familiar ones among them) and the small, particular self that called
itself Moonhead thins back into plain moonlight. The people walk out beneath a sky
they remember. Humanity has its nights back, and its hope of building again,
bought with everything the dark had made, and with the one who made the choice.

## To Stay Broken
Moonhead leaves the last shard where it lies. The Moon stays shattered and the night
stays alive; the moonborn endure, the companions endure, and so does the small,
particular self that was never meant to exist. But the people are still few and
still hunted, and the little moon that might have saved them remains, instead, one
more creature of the dark, keeping its world, and its kin, and itself, while the
last of the old light goes out for good.
